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Lord Fitz
Project Amargosa
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Posted - 2008.10.19 06:36:00 -
[1]
It really depends on how often the ship is lost, as to whether the BPO + inventors that don't take into account their costs, can keep up with the demand. There are plenty of frigates out there you can make a modest profit on, remember to take into account all variations of decryptors etc to find the 'most profitable' way to invent each ship (usually for frigates that would be no decryptor, but you never know for some of the non-Gallente ones).
The bigger ships generally are the ones with the greater profit and risk (that the profit will change by the time you get them out the door).
Also take into account that many people may base their prices off what they paid for the materials when they built their components, possibly weeks ago.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Lord Fitz
Project Amargosa
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Posted - 2008.10.19 18:38:00 -
[2]
As long as there are people out there that will build things for not much profit, they will remain not very profitable. As soon as people stop, the profit returns.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Lord Fitz
Project Amargosa
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Posted - 2008.10.20 13:31:00 -
[3]
The only thing building with your own materials saves you is the time spent selling/acquiring those materials separately vs the time spent selling the smaller number of finished products. (or time spent hauling the materials to where you need them / sell them etc). There can be a time/convenience cost, but in most cases it's not enough to be significant.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Lord Fitz
Project Amargosa
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Posted - 2008.10.21 01:31:00 -
[4]
Making a profit on T2 frigates, in Jita, buying everything you need, is profitable some of the time for some of the frigates. What it isn't, is profitable all of the time for all of the frigates. Also what it isn't is the 'most' profitable way to do it.
Totally separate from the building profits, you actually make a lot more selling in areas of high demand. This does not make the building any more profitable, it is simply profit from trade. The advantage people in 0.0 who acquire their material and build locally have is simply an advantage in the time they would have taken to transport that material to market and the finished product back.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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